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About Me

I am a seasoned 3D Technical Artist with 4+ years of industry experience and have a strong passion for creating immersive digital environments that blend my advanced technical finesse with my ever-evolving creative vision.

Since graduating from USC’s School of Cinematic Arts in 2020, I've contributed to high-profile projects for major studios like Netflix, Universal, and CBS, focusing on procedural content generation, shader development, real-time VFX, and gameplay programming.

I've helped ship award winning video games, blockbuster films, XR/VR applications along with a host of other project types. I thrive in collaborative settings and love tackling complex technical challenges. 

Outside of work, I enjoy composing and playing music, building guitars and furniture,  and going rock climbing / backcountry skiing. I'm fluent in English and German and currently studying Italian.

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