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Unreal Engine

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Unity Engine

Unreal Engine

Venetian Environment Unreal Engine

This environment piece was a personal project. Blocked out and modeled all assets in Maya. Textures were self authored inside of Substance Painter. Scene was constructed using Unreal 4.26 with its new water and atmospheric system.

Skills

Lighting, Water,

and Atmospheric Systems

Scene Composition

Unreal Sequencer

Venetian
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Apollo @ApolloExp

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Apollo

Apollo is an experimental multiplayer VR game about the NASA moon missions developed in UNITY.

​In it, one astronaut player and up to four mission command players relive the disastrous and historic highlights of the Apollo space program.

My role on the project included providing all in game art assets as well as extensive scripting in Unity.

Apollo was nominated for Best Student Game by G4C 2020.

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Skills

Asset optimization for VR

C# gameplay scripting

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Wheelin' & Mealin'

-  Art Lead

A 2 player cooking/driving game developed in Unreal Engine 4.

I was responsible for leading the Art team of 10 artists (Art Director, Concept Artists, 3D modelers, Tech Artist), my role included acting as the teams Art Supervisor as well as working on environment and character assets, rigging/animating. I also utilizing Unreal's profiling tools and Houdini to help optimize the game's assets to run at performant levels on low-spec PC hardware.

Skills

Team Leading

Profiling and Asset Optimization in Unreal

Instancing w/ Houdini

WM

Character Base Mesh

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Dishes

Modeled by Natasha Mandi 

Textured By Atlas Lin

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